I originaly produced the Murena model in a program called "Medit",
which was a demo-software running on our Silicon Graphics workstations
at work (1995). We were benchmarking a new line of workstations, and
I was left alone with the test-machines one evening :-)
The demo was limited to max 1000 polygons, which is why I ended up with a rather flat bonnet etc etc.
I created the model by taking measures on a technical drawing,
and running downstairs to the car, to figure out how things were
actually done. I then typed in each vertex point (x,y,z) and connected
them on screen.
For the same reason, each polygon actually corresponds to a body panel, - which is a VERY good way to learnm just HOW your car was put together in the first place... I learned a lot that evening.
I have since used the model in 3DS and Lightwave - I think the 3DS file format was the most useable. - there was something weird about the scale, as I recall. So if you load it, and nothing appears, try zooming FAR out.
You can download the model(s) in a variety of different formats here
If you find the model fun/useful and maybe even use it to something, please let me know, - I'd like to update this page with these stories.
My 3D model has actually been used to produce this cool 3D "print" by danish Matra-owner Stig Rahbæk who works for a company involved in plastics (coloplast.dk). For several reasons, its just the upper half, but checkout the detailing - even the sidemirrors are there. I'm impressed, - the technique definitely has a lot of future potential.
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